Parameters

Parameters are statistics defining a character's abilities and attributes. There are 3 types of Parameters: Physical, Magical, Elemental, and Area. Base Physical, Magical, and Speed Parameters increase upon level up. Parameters can also increase by equipping items.

HP and SP
HP is the measure of health, it decreases when damage is taken and when it reaches 0, the character is killed and in a player's case, they can no longer enter commands and do not recieve experience from their party's battles until revived. If the entire party is killed, they are Game Over'd: Their experience is halved and they ported back to the last root town they visited. SP is the cost to use skills and spells and is decreased everytime they are used. If there is insufficient SP to use a skill or spell, it can not be used.

Attack
The Attack parameters decide how much base damage an attack deals. Skills add a modified to these parameters before applying damage and use the according Parameter to their type.(ie. Phyiscal Attack for Physical skills.

Defense
The Defense parameters reduce the amount of damage a character takes from an attack

Elemental
Elemental Parameters defined a characters affinity with The World's Elements. The higher the affinity, the more damage is dealt when using that element and less damage is taken when hit with that same element. All physical Jobs have a base affinity of 4, as do Macabre Dancers. Harvest Clerics have a base affinity of 6 in all elements except Light, which they have an affinity of 10. Finally, Shadow Warlocks have a base affinity of 8 in all elements.

Elemental Parameters includes the elements:
 * Earth
 * Water
 * Fire
 * Wind
 * Light
 * Darkness

Area
Area Parameters are Speed and Range. Speed determines how far a character can move and the maximum number of hits they can perform per command, but is weighed down by the strength of a player's equipment but doubled on a Steam Bike, which can't be used in battle. Range determines an attack's area of effect and is independent to a character and is dependent on their equipped weapon's type. Below is a list of the Ranges for each weapon type:
 * Blade: 2 m
 * Broadsword: 3 m
 * Scythe: 3 m Radius
 * Staves: 2 m
 * Lances: 4 m
 * Fans: 1 m
 * Grimoires: 1 m
 * Bayonets: 6 m
 * Gauntlets: 1 m
 * Dual Sword: 1 m